![]() I'll describe the necessary parts as we continue so you don't have to waste precious actions if you're still on your way to complete the game with less than 500 moves, but I urge you to try to memorize the necessary steps before you attempt to solve the puzzle. So I recommend you read the following section carefully, and familiarize yourself with the panels. Getting the "First Try" AchievementĪs I already warned in the General Hints and Tips section of this guide, the "First Try" Achievement can easily be missed if you're not quick enough. So click on the arrow to pan Panel 1 left. The boy will walk across into Panel 1 and continue to the left. The thought bubble of the boy can be zoomed in, and will align with the scene in Panel 1. Zoom out of both panels (once on Panel 1 and three times on Panel 2), until you see the dragon passing through Panel 1, and the boy thinking in Panel 2. You'll see a flame symbol on it's wing.ĭrag the tile with the moth wing to Panel 2. So zoom in on the moth, and again on the pattern of it's wings. Drag the lantern in Panel 2 over the star in Panel 1 to illuminate the lantern.Īttracted by the light, a moth will land on the lantern. Zoom out of Panel 1, so you can see a shining star in the window. Zoom out Panel 2, and now the heavy box of rocks will be able to tilt the shelf. Place the box from Panel 4 back on Panel 2. As before, drag the box down to Panel 4, zoom out of the crayons, and zoom into the rock in the upper right. ![]() Now zoom in on the box of crayons in Panel 2. Now move the box from Panel 3 back to Panel 1, and you now have a light box of cotton fluff instead of those heavy screws. In Panel 1, zoom out from the screw, and zoom in on the piece of fluff in the lower left. Zoom in on the box of screws in Panel 1, and drag the box down to Panel 3. The shelf will wobble a bit, and you'll see a box with screws on the left obviously being heavier than the box of pencils on the right, and the shelf will tilt to the left. You now can line up the left side and the right side of the shelf by dragging the tile from Panel 4 to Panel 1 (again leaving Panel 4 empty). Zoom in on the lit shelf on the upper left, and drag the Panel 1 tile to Panel 2 in the upper right (this will leave Panel 1 empty). Zoom into that mirror, and continue zooming in into the room towards the lantern on the lower left on the shelf below the window (this will take 4 Zooms, with a pause between zoom 3 and 4).Īt some point during a cutscene in Panel 1, falling debris from an explosion will have destroyed the boy's lantern, leaving him in the dark. Zoom out of the lantern, and you will see a mirror in the upper right corner of Panel 4. The sky behind the two towers in Panel 4 should have turned red, and you can pan up there, showing a star shining in the sky.ĭrag the lantern from Panel 2 onto the star in Panel 4, and the lantern should be lit.
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