![]() The game crash of using arrows on the imp. He should always head back to bed by nighttime. He then will travel around based on the time of day. You build a house, place a land plot and the NPC will move in wherever you built it. How to get NPCs by your home? I'm not sure what you mean. I'd like to do some more play testing on PC before I do but I'm not having the issue for some reason and it's hard for me to fix until I can recreate it. When I get to this stage I may message you and see if I can enlist your help on this. Originally posted by Naloth:This memory leak is something I'm going to definitely take time to address. Not sure if its related to the memory issue, but every time I go kill this inbred looking squidworth on steroids, using bow and arrrow, my game crashes. How do you get npcs by your home btw? Oh, before I forget, the air dungeon. The leaks that client had was worse I ever experienced. Reminds me of UO Ishnar, when EA required people to only use the 3d client. If only a select few are experiencing this, could be an OS driver issue. Tile miner runs very well, then the memory leak strikes, and it's a dooser of one too. My graphics card takes most of the abuse when it comes to the game clients. ServUO, RO, 7DTD, DST (4 servers) Terraria, SB, and 5 others I cant think of the titles at moment. My system is an I7 ASUS server, and I can run all the following servers at same time without any drag on cpu. Im going to record the game tomorrow to see what is being done when it happens. ![]() You can brew a spawn potion rather than craft a spawn compass and teleport there immediately. We repurposed the tin compass for the air dungeon and figured that with a spawn potion there really isn't a need to see where your spawn point is. It's not impossible to reimplement a spawn point compass. Are you 100% sure you placed the spawn point at your new base? I often forget to place it down. "Why can't we spawn in our home base with the spawning on the ground like before?" If you pick up the spawn point where you start the game and place it somewhere else the new location should become your spawn point. There is now an air dungeon so the tin compass you start with, points you to that instead. What are your system specs? Processor and ram specifically. It sounds like you were having issues when there weren't villagers though. I'm planning on optimizing the villager ai in the next update. That's weird! I have had some slight issues when there are villagers present in the game. I'm not sure why the game would be lagging.
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